namespace = cr_muslim_story

############################################################
# Carnal Realms Muslim Story Decks
#
# Forty Muslim-exclusive narrative cards:
# 10 Hajj, 8 Ramadan, 10 Paucity, 6 Furusiyya,
# 4 Fatwa, and 2 Caliphate aftermaths.
#
# Seen flags are permanent so a character never draws the same card twice.
############################################################

# Hajj deck. If exhausted, proceed directly to departure from Mecca.
character_event = {
	id = cr_muslim_story.1
	hide_window = yes
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = {
		if = {
			limit = {
				NOT = {
					AND = {
						has_character_flag = cr_muslim_story_hajj_100_seen
						has_character_flag = cr_muslim_story_hajj_101_seen
						has_character_flag = cr_muslim_story_hajj_102_seen
						has_character_flag = cr_muslim_story_hajj_103_seen
						has_character_flag = cr_muslim_story_hajj_104_seen
						has_character_flag = cr_muslim_story_hajj_105_seen
						has_character_flag = cr_muslim_story_hajj_106_seen
						has_character_flag = cr_muslim_story_hajj_107_seen
						has_character_flag = cr_muslim_story_hajj_108_seen
						has_character_flag = cr_muslim_story_hajj_109_seen
					}
				}
			}
			random_list = {
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_100_seen } modifier = { factor = 1.5 stewardship = 13 } long_character_event = { id = cr_muslim_story.100 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_101_seen } modifier = { factor = 1.5 trait = charitable } long_character_event = { id = cr_muslim_story.101 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_102_seen } modifier = { factor = 1.5 diplomacy = 13 } long_character_event = { id = cr_muslim_story.102 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_103_seen } modifier = { factor = 1.5 learning = 13 } long_character_event = { id = cr_muslim_story.103 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_104_seen } modifier = { factor = 1.5 intrigue = 13 } long_character_event = { id = cr_muslim_story.104 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_105_seen } modifier = { factor = 1.5 martial = 13 } long_character_event = { id = cr_muslim_story.105 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_106_seen } modifier = { factor = 1.5 trait = hedonist } long_character_event = { id = cr_muslim_story.106 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_107_seen } modifier = { factor = 1.5 trait = just } long_character_event = { id = cr_muslim_story.107 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_108_seen } modifier = { factor = 1.5 trait = proud } long_character_event = { id = cr_muslim_story.108 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_hajj_109_seen } modifier = { factor = 1.5 trait = gregarious } long_character_event = { id = cr_muslim_story.109 } }
			}
		}
		else = { long_character_event = { id = 86104 days = 1 } }
	}
}

# Ramadan deck. If exhausted, continue to the established night event.
character_event = {
	id = cr_muslim_story.2
	hide_window = yes
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = {
		if = {
			limit = {
				NOT = {
					AND = {
						has_character_flag = cr_muslim_story_ramadan_200_seen
						has_character_flag = cr_muslim_story_ramadan_201_seen
						has_character_flag = cr_muslim_story_ramadan_202_seen
						has_character_flag = cr_muslim_story_ramadan_203_seen
						has_character_flag = cr_muslim_story_ramadan_204_seen
						has_character_flag = cr_muslim_story_ramadan_205_seen
						has_character_flag = cr_muslim_story_ramadan_206_seen
						has_character_flag = cr_muslim_story_ramadan_207_seen
					}
				}
			}
			random_list = {
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_200_seen } modifier = { factor = 1.5 stewardship = 13 } long_character_event = { id = cr_muslim_story.200 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_201_seen } modifier = { factor = 1.5 trait = socializer } long_character_event = { id = cr_muslim_story.201 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_202_seen } modifier = { factor = 1.5 diplomacy = 13 } long_character_event = { id = cr_muslim_story.202 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_203_seen } modifier = { factor = 1.5 intrigue = 13 } long_character_event = { id = cr_muslim_story.203 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_204_seen } modifier = { factor = 1.5 learning = 13 } long_character_event = { id = cr_muslim_story.204 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_205_seen } modifier = { factor = 1.5 martial = 13 } long_character_event = { id = cr_muslim_story.205 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_206_seen } modifier = { factor = 1.5 trait = poet } long_character_event = { id = cr_muslim_story.206 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_ramadan_207_seen } modifier = { factor = 1.5 trait = kind } long_character_event = { id = cr_muslim_story.207 } }
			}
		}
		else = { long_character_event = { id = 88504 days = 2 } }
	}
}

# Paucity deck. It records one consequence when a character becomes Withholding.
character_event = {
	id = cr_muslim_story.3
	hide_window = yes
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = {
		if = {
			limit = {
				NOT = {
					AND = {
						has_character_flag = cr_muslim_story_paucity_300_seen
						has_character_flag = cr_muslim_story_paucity_301_seen
						has_character_flag = cr_muslim_story_paucity_302_seen
						has_character_flag = cr_muslim_story_paucity_303_seen
						has_character_flag = cr_muslim_story_paucity_304_seen
						has_character_flag = cr_muslim_story_paucity_305_seen
						has_character_flag = cr_muslim_story_paucity_306_seen
						has_character_flag = cr_muslim_story_paucity_307_seen
						has_character_flag = cr_muslim_story_paucity_308_seen
						has_character_flag = cr_muslim_story_paucity_309_seen
					}
				}
			}
			random_list = {
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_300_seen } modifier = { factor = 1.5 trait = greedy } long_character_event = { id = cr_muslim_story.300 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_301_seen } modifier = { factor = 1.5 trait = slothful } long_character_event = { id = cr_muslim_story.301 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_302_seen } modifier = { factor = 1.5 trait = chaste } long_character_event = { id = cr_muslim_story.302 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_303_seen } modifier = { factor = 1.5 stewardship = 13 } long_character_event = { id = cr_muslim_story.303 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_304_seen } modifier = { factor = 1.5 diplomacy = 13 } long_character_event = { id = cr_muslim_story.304 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_305_seen } modifier = { factor = 1.5 learning = 13 } long_character_event = { id = cr_muslim_story.305 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_306_seen } modifier = { factor = 1.5 martial = 13 } long_character_event = { id = cr_muslim_story.306 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_307_seen } modifier = { factor = 1.5 intrigue = 13 } long_character_event = { id = cr_muslim_story.307 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_308_seen } modifier = { factor = 1.5 trait = charitable } long_character_event = { id = cr_muslim_story.308 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_paucity_309_seen } modifier = { factor = 1.5 trait = lustful } long_character_event = { id = cr_muslim_story.309 } }
			}
		}
	}
}

# Furusiyya deck. If exhausted, continue to the horsemanship course.
character_event = {
	id = cr_muslim_story.4
	hide_window = yes
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = {
		if = {
			limit = {
				NOT = {
					AND = {
						has_character_flag = cr_muslim_story_furusiyya_400_seen
						has_character_flag = cr_muslim_story_furusiyya_401_seen
						has_character_flag = cr_muslim_story_furusiyya_402_seen
						has_character_flag = cr_muslim_story_furusiyya_403_seen
						has_character_flag = cr_muslim_story_furusiyya_404_seen
						has_character_flag = cr_muslim_story_furusiyya_405_seen
					}
				}
			}
			random_list = {
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_furusiyya_400_seen } modifier = { factor = 1.5 trait = cavalry_leader } long_character_event = { id = cr_muslim_story.400 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_furusiyya_401_seen } modifier = { factor = 1.5 martial = 13 } long_character_event = { id = cr_muslim_story.401 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_furusiyya_402_seen } modifier = { factor = 1.5 diplomacy = 13 } long_character_event = { id = cr_muslim_story.402 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_furusiyya_403_seen } modifier = { factor = 1.5 stewardship = 13 } long_character_event = { id = cr_muslim_story.403 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_furusiyya_404_seen } modifier = { factor = 1.5 trait = lustful } long_character_event = { id = cr_muslim_story.404 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_furusiyya_405_seen } modifier = { factor = 1.5 intrigue = 13 } long_character_event = { id = cr_muslim_story.405 } }
			}
		}
		else = { long_character_event = { id = 88285 days = 2 } }
	}
}

# Fatwa hearing deck. If exhausted, proceed directly to the decree.
character_event = {
	id = cr_muslim_story.5
	hide_window = yes
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim event_target:cr_fatwa_petitioner = { always = yes } }
	immediate = {
		if = {
			limit = {
				NOT = {
					AND = {
						has_character_flag = cr_muslim_story_fatwa_500_seen
						has_character_flag = cr_muslim_story_fatwa_501_seen
						has_character_flag = cr_muslim_story_fatwa_502_seen
						has_character_flag = cr_muslim_story_fatwa_503_seen
					}
				}
			}
			random_list = {
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_fatwa_500_seen } modifier = { factor = 1.5 stewardship = 13 } long_character_event = { id = cr_muslim_story.500 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_fatwa_501_seen } modifier = { factor = 1.5 diplomacy = 13 } long_character_event = { id = cr_muslim_story.501 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_fatwa_502_seen } modifier = { factor = 1.5 learning = 13 } long_character_event = { id = cr_muslim_story.502 } }
				100 = { modifier = { factor = 0 has_character_flag = cr_muslim_story_fatwa_503_seen } modifier = { factor = 1.5 intrigue = 13 } long_character_event = { id = cr_muslim_story.503 } }
			}
		}
		else = { long_character_event = { id = 88750 days = 1 } }
	}
}

# Caliphate aftermath dispatcher. The preceding option determines the scene.
character_event = {
	id = cr_muslim_story.6
	hide_window = yes
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim controls_religion = yes }
	immediate = {
		if = {
			limit = { has_character_flag = cr_caliph_opened_story }
			clr_character_flag = cr_caliph_opened_story
			if = {
				limit = { NOT = { has_character_flag = cr_muslim_story_caliph_504_seen } }
				long_character_event = { id = cr_muslim_story.504 }
			}
		}
		else_if = {
			limit = { has_character_flag = cr_caliph_closed_story }
			clr_character_flag = cr_caliph_closed_story
			if = {
				limit = { NOT = { has_character_flag = cr_muslim_story_caliph_505_seen } }
				long_character_event = { id = cr_muslim_story.505 }
			}
		}
	}
}

############################################################
# Hajj Cards: cr_muslim_story.100-.109
############################################################

long_character_event = {
	id = cr_muslim_story.100
	title = CR_MUSLIM_STORY_100_TITLE
	desc = CR_MUSLIM_STORY_100_DESC
	picture = GFX_cr_evt_market
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_100_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_100_A cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 stewardship = 14 } } }
	option = { name = CR_MUSLIM_STORY_100_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_100_C cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = charitable } } }
}

long_character_event = {
	id = cr_muslim_story.101
	title = CR_MUSLIM_STORY_101_TITLE
	desc = CR_MUSLIM_STORY_101_DESC
	picture = GFX_cr_evt_religious_exultation
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_101_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_101_A cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = kind } } }
	option = { name = CR_MUSLIM_STORY_101_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = hedonist } } }
	option = { name = CR_MUSLIM_STORY_101_C scaled_wealth = -0.05 piety = 20 decadence = -2 cr_queue_charitable_good_ending_trait_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = charitable } } }
}

long_character_event = {
	id = cr_muslim_story.102
	title = CR_MUSLIM_STORY_102_TITLE
	desc = CR_MUSLIM_STORY_102_DESC
	picture = GFX_cr_evt_feast
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_102_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_102_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 diplomacy = 14 } } }
	option = { name = CR_MUSLIM_STORY_102_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = gregarious } } }
	option = { name = CR_MUSLIM_STORY_102_C cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 learning = 14 } } }
}

long_character_event = {
	id = cr_muslim_story.103
	title = CR_MUSLIM_STORY_103_TITLE
	desc = CR_MUSLIM_STORY_103_DESC
	picture = GFX_cr_evt_library
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_103_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_103_A cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 50 modifier = { factor = 2 learning = 14 } } }
	option = { name = CR_MUSLIM_STORY_103_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_103_C cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = theologian } } }
}

long_character_event = {
	id = cr_muslim_story.104
	title = CR_MUSLIM_STORY_104_TITLE
	desc = CR_MUSLIM_STORY_104_DESC
	picture = GFX_cr_evt_market
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_104_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_104_A cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 intrigue = 14 } } }
	option = { name = CR_MUSLIM_STORY_104_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = seducer } modifier = { factor = 2 trait = seductress } } }
	option = { name = CR_MUSLIM_STORY_104_C scaled_wealth = -0.05 prestige = 15 decadence = -1 cr_queue_charitable_good_ending_trait_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = charitable } } }
}

long_character_event = {
	id = cr_muslim_story.105
	title = CR_MUSLIM_STORY_105_TITLE
	desc = CR_MUSLIM_STORY_105_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_105_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_105_A cr_muslim_story_martial_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 50 modifier = { factor = 2 martial = 14 } } }
	option = { name = CR_MUSLIM_STORY_105_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = brave } } }
	option = { name = CR_MUSLIM_STORY_105_C cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = organizer } } }
}

long_character_event = {
	id = cr_muslim_story.106
	title = CR_MUSLIM_STORY_106_TITLE
	desc = CR_MUSLIM_STORY_106_DESC
	picture = GFX_cr_evt_lovers
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_106_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_106_A cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 30 modifier = { factor = 2 learning = 14 } } }
	option = { name = CR_MUSLIM_STORY_106_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 55 modifier = { factor = 3 trait = hedonist } modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_106_C cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = gregarious } } }
}

long_character_event = {
	id = cr_muslim_story.107
	title = CR_MUSLIM_STORY_107_TITLE
	desc = CR_MUSLIM_STORY_107_DESC
	picture = GFX_cr_evt_council_speaker
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_107_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_107_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = just } } }
	option = { name = CR_MUSLIM_STORY_107_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_107_C cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 intrigue = 14 } } }
}

long_character_event = {
	id = cr_muslim_story.108
	title = CR_MUSLIM_STORY_108_TITLE
	desc = CR_MUSLIM_STORY_108_DESC
	picture = GFX_cr_evt_noble_in_castle
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_108_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_108_A cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 stewardship = 14 } } }
	option = { name = CR_MUSLIM_STORY_108_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = proud } } }
	option = { name = CR_MUSLIM_STORY_108_C cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = humble } } }
}

long_character_event = {
	id = cr_muslim_story.109
	title = CR_MUSLIM_STORY_109_TITLE
	desc = CR_MUSLIM_STORY_109_DESC
	picture = GFX_cr_evt_feast
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_hajj_active }
	immediate = { set_character_flag = cr_muslim_story_hajj_109_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_109_A scaled_wealth = -0.05 cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = gregarious } } }
	option = { name = CR_MUSLIM_STORY_109_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = hedonist } } }
	option = { name = CR_MUSLIM_STORY_109_C piety = 25 cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_hajj_effect = yes ai_chance = { factor = 10 modifier = { factor = 2 trait = zealous } } }
}

############################################################
# Ramadan Cards: cr_muslim_story.200-.207
############################################################

long_character_event = {
	id = cr_muslim_story.200
	title = CR_MUSLIM_STORY_200_TITLE
	desc = CR_MUSLIM_STORY_200_DESC
	picture = GFX_cr_evt_feast
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_200_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_200_A cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 stewardship = 14 } } }
	option = { name = CR_MUSLIM_STORY_200_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_200_C scaled_wealth = -0.05 cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 trait = charitable } } }
}

long_character_event = {
	id = cr_muslim_story.201
	title = CR_MUSLIM_STORY_201_TITLE
	desc = CR_MUSLIM_STORY_201_DESC
	picture = GFX_cr_evt_feast
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_201_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_201_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = socializer } } }
	option = { name = CR_MUSLIM_STORY_201_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = hedonist } } }
	option = { name = CR_MUSLIM_STORY_201_C cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 trait = poet } } }
}

long_character_event = {
	id = cr_muslim_story.202
	title = CR_MUSLIM_STORY_202_TITLE
	desc = CR_MUSLIM_STORY_202_DESC
	picture = GFX_cr_evt_council
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_202_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_202_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 diplomacy = 14 } } }
	option = { name = CR_MUSLIM_STORY_202_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_202_C scaled_wealth = -0.05 prestige = 20 decadence = -1 cr_queue_charitable_good_ending_trait_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 trait = charitable } } }
}

long_character_event = {
	id = cr_muslim_story.203
	title = CR_MUSLIM_STORY_203_TITLE
	desc = CR_MUSLIM_STORY_203_DESC
	picture = GFX_cr_evt_market
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_203_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_203_A cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 intrigue = 14 } } }
	option = { name = CR_MUSLIM_STORY_203_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = seducer } modifier = { factor = 2 trait = seductress } } }
	option = { name = CR_MUSLIM_STORY_203_C cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 stewardship = 14 } } }
}

long_character_event = {
	id = cr_muslim_story.204
	title = CR_MUSLIM_STORY_204_TITLE
	desc = CR_MUSLIM_STORY_204_DESC
	picture = GFX_cr_evt_illness
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_204_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_204_A cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 50 modifier = { factor = 2 learning = 14 } } }
	option = { name = CR_MUSLIM_STORY_204_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 30 modifier = { factor = 2 trait = kind } } }
	option = { name = CR_MUSLIM_STORY_204_C cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 trait = charitable } } }
}

long_character_event = {
	id = cr_muslim_story.205
	title = CR_MUSLIM_STORY_205_TITLE
	desc = CR_MUSLIM_STORY_205_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_205_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_205_A cr_muslim_story_martial_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 martial = 14 } } }
	option = { name = CR_MUSLIM_STORY_205_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = brave } } }
	option = { name = CR_MUSLIM_STORY_205_C cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 trait = just } } }
}

long_character_event = {
	id = cr_muslim_story.206
	title = CR_MUSLIM_STORY_206_TITLE
	desc = CR_MUSLIM_STORY_206_DESC
	picture = GFX_cr_evt_library
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_206_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_206_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = poet } } }
	option = { name = CR_MUSLIM_STORY_206_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 40 modifier = { factor = 2 trait = hedonist } } }
	option = { name = CR_MUSLIM_STORY_206_C cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 15 modifier = { factor = 2 learning = 14 } } }
}

long_character_event = {
	id = cr_muslim_story.207
	title = CR_MUSLIM_STORY_207_TITLE
	desc = CR_MUSLIM_STORY_207_DESC
	picture = GFX_cr_evt_noble_in_castle
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = ramadan }
	immediate = { set_character_flag = cr_muslim_story_ramadan_207_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_207_A cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 45 modifier = { factor = 2 trait = kind } } }
	option = { name = CR_MUSLIM_STORY_207_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 35 modifier = { factor = 2 trait = lustful } } }
	option = { name = CR_MUSLIM_STORY_207_C scaled_wealth = -0.05 piety = 20 decadence = -2 cr_queue_charitable_good_ending_trait_effect = yes cr_muslim_story_continue_ramadan_effect = yes ai_chance = { factor = 20 modifier = { factor = 2 trait = charitable } } }
}

############################################################
# Paucity Cards: cr_muslim_story.300-.309
############################################################

long_character_event = {
	id = cr_muslim_story.300
	title = CR_MUSLIM_STORY_300_TITLE
	desc = CR_MUSLIM_STORY_300_DESC
	picture = GFX_cr_evt_market
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_300_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_300_A scaled_wealth = -0.05 cr_muslim_story_stewardship_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_300_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_300_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.301
	title = CR_MUSLIM_STORY_301_TITLE
	desc = CR_MUSLIM_STORY_301_DESC
	picture = GFX_cr_evt_bad_news
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_301_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_301_A cr_muslim_story_diplomacy_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_301_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_301_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.302
	title = CR_MUSLIM_STORY_302_TITLE
	desc = CR_MUSLIM_STORY_302_DESC
	picture = GFX_cr_evt_lovers
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_302_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_302_A cr_muslim_story_diplomacy_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_302_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_302_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.303
	title = CR_MUSLIM_STORY_303_TITLE
	desc = CR_MUSLIM_STORY_303_DESC
	picture = GFX_cr_evt_noble_in_castle
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_303_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_303_A scaled_wealth = -0.05 cr_muslim_story_stewardship_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_303_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_303_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.304
	title = CR_MUSLIM_STORY_304_TITLE
	desc = CR_MUSLIM_STORY_304_DESC
	picture = GFX_cr_evt_council
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_304_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_304_A cr_muslim_story_diplomacy_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_304_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_304_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.305
	title = CR_MUSLIM_STORY_305_TITLE
	desc = CR_MUSLIM_STORY_305_DESC
	picture = GFX_cr_evt_religious_exultation
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_305_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_305_A cr_muslim_story_learning_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_305_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_305_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.306
	title = CR_MUSLIM_STORY_306_TITLE
	desc = CR_MUSLIM_STORY_306_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_306_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_306_A cr_muslim_story_martial_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_306_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_306_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.307
	title = CR_MUSLIM_STORY_307_TITLE
	desc = CR_MUSLIM_STORY_307_DESC
	picture = GFX_cr_evt_scandal
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_307_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_307_A cr_muslim_story_intrigue_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_307_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_307_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.308
	title = CR_MUSLIM_STORY_308_TITLE
	desc = CR_MUSLIM_STORY_308_DESC
	picture = GFX_cr_evt_feast
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_308_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_308_A scaled_wealth = -0.10 cr_muslim_story_compassion_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_308_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_308_C cr_muslim_story_reject_abundance_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.309
	title = CR_MUSLIM_STORY_309_TITLE
	desc = CR_MUSLIM_STORY_309_DESC
	picture = GFX_cr_evt_lovers
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim trait = decadent }
	immediate = { set_character_flag = cr_muslim_story_paucity_309_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_309_A cr_muslim_story_diplomacy_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_309_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_309_C cr_muslim_story_reject_abundance_effect = yes }
}

############################################################
# Furusiyya Cards: cr_muslim_story.400-.405
############################################################

long_character_event = {
	id = cr_muslim_story.400
	title = CR_MUSLIM_STORY_400_TITLE
	desc = CR_MUSLIM_STORY_400_DESC
	picture = GFX_cr_evt_horsemanship
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = { set_character_flag = cr_muslim_story_furusiyya_400_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_400_A cr_muslim_story_martial_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_400_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_400_C scaled_wealth = -0.05 cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.401
	title = CR_MUSLIM_STORY_401_TITLE
	desc = CR_MUSLIM_STORY_401_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = { set_character_flag = cr_muslim_story_furusiyya_401_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_401_A cr_muslim_story_martial_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_401_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_401_C cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.402
	title = CR_MUSLIM_STORY_402_TITLE
	desc = CR_MUSLIM_STORY_402_DESC
	picture = GFX_cr_evt_council
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = { set_character_flag = cr_muslim_story_furusiyya_402_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_402_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_402_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_402_C cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.403
	title = CR_MUSLIM_STORY_403_TITLE
	desc = CR_MUSLIM_STORY_403_DESC
	picture = GFX_cr_evt_market
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = { set_character_flag = cr_muslim_story_furusiyya_403_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_403_A cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_403_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_403_C scaled_wealth = -0.05 cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.404
	title = CR_MUSLIM_STORY_404_TITLE
	desc = CR_MUSLIM_STORY_404_DESC
	picture = GFX_cr_evt_lovers
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = { set_character_flag = cr_muslim_story_furusiyya_404_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_404_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_404_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_404_C cr_muslim_story_martial_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.405
	title = CR_MUSLIM_STORY_405_TITLE
	desc = CR_MUSLIM_STORY_405_DESC
	picture = GFX_cr_evt_scandal
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim has_character_flag = cr_furusiyya_active }
	immediate = { set_character_flag = cr_muslim_story_furusiyya_405_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_405_A cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_405_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
	option = { name = CR_MUSLIM_STORY_405_C cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_furusiyya_effect = yes }
}

############################################################
# Fatwa and Caliphate Cards: cr_muslim_story.500-.505
############################################################

long_character_event = {
	id = cr_muslim_story.500
	title = CR_MUSLIM_STORY_500_TITLE
	desc = CR_MUSLIM_STORY_500_DESC
	picture = GFX_cr_evt_market
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim event_target:cr_fatwa_petitioner = { always = yes } }
	immediate = { set_character_flag = cr_muslim_story_fatwa_500_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_fatwa_petitioner
	option = { name = CR_MUSLIM_STORY_500_A cr_muslim_story_stewardship_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_500_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_500_C cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.501
	title = CR_MUSLIM_STORY_501_TITLE
	desc = CR_MUSLIM_STORY_501_DESC
	picture = GFX_cr_evt_council_speaker
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim event_target:cr_fatwa_petitioner = { always = yes } }
	immediate = { set_character_flag = cr_muslim_story_fatwa_501_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_fatwa_petitioner
	option = { name = CR_MUSLIM_STORY_501_A cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_501_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_501_C cr_muslim_story_compassion_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.502
	title = CR_MUSLIM_STORY_502_TITLE
	desc = CR_MUSLIM_STORY_502_DESC
	picture = GFX_cr_evt_library
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim event_target:cr_fatwa_petitioner = { always = yes } }
	immediate = { set_character_flag = cr_muslim_story_fatwa_502_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_fatwa_petitioner
	option = { name = CR_MUSLIM_STORY_502_A cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_502_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_502_C cr_muslim_story_diplomacy_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.503
	title = CR_MUSLIM_STORY_503_TITLE
	desc = CR_MUSLIM_STORY_503_DESC
	picture = GFX_cr_evt_scandal
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim event_target:cr_fatwa_petitioner = { always = yes } }
	immediate = { set_character_flag = cr_muslim_story_fatwa_503_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_fatwa_petitioner
	option = { name = CR_MUSLIM_STORY_503_A cr_muslim_story_intrigue_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_503_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
	option = { name = CR_MUSLIM_STORY_503_C cr_muslim_story_learning_test_effect = yes cr_muslim_story_continue_fatwa_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.504
	title = CR_MUSLIM_STORY_504_TITLE
	desc = CR_MUSLIM_STORY_504_DESC
	picture = GFX_cr_evt_feast
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim controls_religion = yes }
	immediate = { set_character_flag = cr_muslim_story_caliph_504_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_504_A cr_muslim_story_diplomacy_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_504_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_504_C scaled_wealth = -0.05 cr_muslim_story_compassion_test_effect = yes }
}

long_character_event = {
	id = cr_muslim_story.505
	title = CR_MUSLIM_STORY_505_TITLE
	desc = CR_MUSLIM_STORY_505_DESC
	picture = GFX_cr_evt_scandal
	border = GFX_event_long_frame_religion
	is_triggered_only = yes
	trigger = { is_adult = yes religion_group = muslim controls_religion = yes }
	immediate = { set_character_flag = cr_muslim_story_caliph_505_seen cr_muslim_story_find_companion_effect = yes }
	portrait = event_target:cr_muslim_story_companion
	option = { name = CR_MUSLIM_STORY_505_A remove_trait = bad_priest_muslim decadence = -5 piety = 40 cr_muslim_story_compassion_test_effect = yes }
	option = { name = CR_MUSLIM_STORY_505_B trigger = { event_target:cr_muslim_story_companion = { always = yes } } cr_muslim_story_resolve_intimacy_effect = yes }
	option = { name = CR_MUSLIM_STORY_505_C cr_muslim_story_reject_abundance_effect = yes }
}
